![]() It's actually less powerful than most of the high-powered Gestalt builds since all adding Wizard to an Archivist adds is extra longetivity with the extra spell slots. The Paladin//sorcerer, who plays as a front-liner and only uses Sorcerer spells for long-duration buffs and the occasional spell without somatic components doesn't have any more of a case of MAD than does a standard Paladin. Likewise, certain class combos are only MAD when you attempt to fill both classes' primary role.Ī Paladin//Sorcerer, who plays both an Arcanist and a Front-Line melee character, is going to be very, very MAD.Ī Sorcerer//paladin, who plays as an Arcanist and mostly just uses the Paladin side for the saves, healing, and hit die is less MAD than a standard Sorcerer (doesn't need as much Con for HP due to the larger hit die and higher base Fort save doesn't need as much Wis due to Charisma to saves and so on). A Monk or Ninja, for instance, has a fairly bad case of MAD out of the box - but if you put Druid on the other side, so that you can get Wildshape to cover Strength and Dex, then suddenly it doesn't need nearly so much of anything but Wisdom and Con. ![]() ![]() You know, this would be easier to read if under any ability score you simply listed the classes SAD'ding with that, rather than listing every single permutation of two of those classes. Just for kicks, I thought it might be fun if we compiled a list of gestalt class combinations that could get away with putting everything into a single ability score. ![]() A problem that Gestalt can incur is increased Multiple Ability Dependancy (MAD) when compared to regular playing. ![]()
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